Find your way through the atmospheric and haunting maze, evading the enemy and making your way to the exit.
This 3D game engine was created by myself using OpenGL in C++ during my Game Programming course at university. This engine is the culmination of an entire semester worth of work and hardcore coding. Creating this engine was incredibly hard work, but I am glad how it eventually turned out, that is, a LOT better than I thought I could ever possibly achieve.
While developing the engine, rather than having a simple, pretty environment to look at, I opted for a darker, more atmospheric world. By adding darker textures, moody music, flickering lights, and blood-red fog, I think I accomplished this goal quite well.
The objective of the game is to make your way through the dense fog and various obstacles to escape the dungeon. There is a map available to you but there is also a limited amount of time to navigate the maze.
For an added challenge: On your first try through the maze, try playing without the map.
For further instructions, such as controls and various other options available to you, refer to "Readme.txt".